To Transcend the Imago Dei
When I was a teenager my friends and I were avid Role Playing Gamers. One of the Role Playing Games (RPG) we played was called Cyberpunk . It took place in a future that was littered with technology - technology that was not just used but also worn and implanted. These technologies helped characters in both solid reality and virtual reality. Night vision implants; nanobots; wire jacks into the brain; microchip brain implants to increase cognitive functions, the list went on and on. The possibilities were limitless. BUT, with these upgrades and bio-mods came "humanity costs." The more metal and plastic upgrades you add to your character's body the more they begin to lose connection to being human. The Cyberpunk Player's Guide says: In the 2000s, we call this cyberpsychosis; a mental disease in which the addition of cosmetics causes an already unstable personality to fragment. At first, the victim begins to relate more to machines than to humans. Soon he starts to ign...